Put A Spin On It
How to play:
Move around by clicking relevant objects such as the board, dice, or cards.
Roll the die by clicking it or by pressing space.
Play up to 1 card at the start of your turn by clicking it.
Card/Tile effects:
If the card has a ⭐person in it, it will affect your player. If it does not have a ⭐ it will not affect your player.
All cards besides the +1 🔄️card get discarded after being used.
⬆️ tiles send you to the center tile which will send you in the direction of its arrows.
Cards with numbers in them are movement cards. Movement cards can trigger spaces just like using a die. You can still move after using a movement card.
The x2 card multiplies your die roll. You do not roll 2 separate dice.
The spin card/spin tiles will spin the center tile
The cards/tiles with two overlapping rectangles draw cards when used. The number of cards drawn is equal to the number of symbols.
The steal card allows you to take a random card from another player.
The custom card allows you to select your die roll instead of rolling your die as normal.
The go to ⬆️ card sends you to the next ⬆️ space (which works as normal). You cannot roll afterwards.
Beta:
Ver 1.0.2:
Bug Fix: Remove buildup of send messages
Ver 1.0.1:
Bug Fix: Race condition when starting game should be removed
Bug Fix: Minus 1 all card should no longer softlock the game when in 4 player
Sped up card draw and play card animations
Lowered latency
Ver 1.0:
After a game is over an option appears to go back to the main menu.
Ability to toggle dynamic lighting.
Rules info option.
Player bean added to signify other players.
Alpha:
Ver 0.4:
Move -2 and Steal card functionality added.
Camera movement now done by clicking where you want to go instead of on buttons.
Additional camera positions added such as looking at discard piles and other players' dies.
Improved main scene with more models and better lighting.
Center tile now has proper model.
Camera is more friendly to portrait mode users.
Ver 0.3.1:
Bug fix: Game would crash when playing a card after a gap in your inventory.
Ver 0.3:
Card Models remade and are now generated procedurally.
Players now start with 2 cards.
Camera moves around instead of snapping between positions.
Camera now automatically moves after certain actions like rolling the die.
Cards remain on the table when discarded. They disappear when the deck is reshuffled.
Players stack on top of each other when on the same space.
Clicking on a player or discarded card makes it bounce, revealing what it was on.
Ver 0.2:
Cards are now interactable.
Main menu UI and general aspect ratio hardening.
3 player mode uses S, E, W players instead of S, NE, NW players.
Camera movement is to the correct locations, and is moved by buttons, instead of mouse position.
Player objects (cards, die, torch) match the new camera locations.
Lobby names can now be randomly generated.
Ver 0.1:
Base Mechanics.
Center tile and players currently use debug materials.
No win state implemented.
Most cards implemented. Move 2 back not fully implemented. Steal is currently just a draw three.
Thumbnail and banner are taken from analog version of the game.
Status | In development |
Platforms | HTML5 |
Author | WaluigiGoesWa |
Genre | Strategy |
Made with | Unity |
Tags | Multiplayer |
Download
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