A downloadable demo for Windows

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A small demonstration of the SMuL framework.

The Simple Multiplayer using Leaderboards framework is a multiplayer framework I invented which uses online leaderboards as makeshift online multiplayer servers. The main idea behind the framework is that players store static data about their game in their name, and dynamic data in their score. This framework is essentially a restricted version of using a HTTP server framework, however it can be used for simple games like board games.

This demonstration uses Lootlocker as a leaderboard service.

I may or may not update this demo to add metadata support and the ability to reset games (depending on my free time).

If you would like access to the code visit my Github: https://github.com/DannySchultzDev/SMuL

I will use this framework for 4D chess and Put A Spin On It.

Example:

If Adam and Brittney want to play a multiplayer game together, Adam can make a user: Adamslobby|2 players|Adam is player 1|Lobby created 20/20/24 4:00|Additional data. Brittney can then see Adam's Lobby and join it by creating her own user: Adamslobby|2 players|Brittney is player 2|Lobby created 20/20/24 4:05|Additional data. Next when Adam rolls a dice and gets a 6, his score will be updated from 0 to 6 to signify his dice roll.

Note the example is simplified, and names/scores are not exactly as stated.

The mascot's name is Gorm.

Download

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Click download now to get access to the following files:

SMuL ver 1.0.zip 56 MB

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